The humanITy Digital Inclusion Manifesto

humanITy's Partnership Agenda

We are looking for partners in the public, commercial, academic and third sectors to work with us on the following Action Agenda.

  1. ALL4U - Government as Servant of the Citizen
    1. Make the case for a switch from Government-centred to Citizen-centred communications policy;
    2. Gather information from Ofcom, industry and Government on computer, consumer electronics and telecommunications use;
    3. Conduct research to analyse eGovernment web architecture to see whether it faces 'inwards' (to the provider) or 'outwards' (to the user);
    4. Compare and contrast successful commercial web sites and those the Government wants citizens to use; identify how eGovernment sites can be improved;
    5. User test eGovernment sites;
    6. Publish findings.
  2. Always There - Any Time, Any Place, Anywhere
    1. Develop analysis of use by citizens of different platforms;
    2. Develop scenarios of use, eg ethnic minority people; victims of domestic violence; those determined not to use the PC; people whose first language is not English;
    3. Analyse marginal cost of multiple channel digital communication;
    4. Collaborate with Ofcom and industry to develop an ongoing system for monitoring citizen channel use;
    5. Convene small group to promote cross platform fertilisation (eg, use of simple EPG navigation in computing; flexible searching of TV archives; parallel use of qwerty and SMS for input);
    6. Publish findings.
  3. Content Counts - Promoting Creativity for Economic Viability
    1. Make the economic and cultural case for creativity;
    2. Analyse the creative process and develop tools for digital creativity;
    3. Explore the possibilities and limitations of facilitated creative collaboration between ICT learners;
    4. Develop economic models for creativity;
    5. Establish multi medium publishing of sponsored creativity;
    6. Publish findings.
  4. Digging for Gold - Exploring The Levers of Economic Self-Sufficiency
    1. Review community ICT training programmes, to analyse the concrete and implied links between 'hard' and 'soft' skills;
    2. Collaborate with alienated communities to develop communications skills training packages;
    3. Develop multi platform media outlets, eg to encourage individuals and communities to tell their own stories (autobiography is the first form of communication);
    4. Establish community media archiving (with BBC, CMA etc);
    5. Collaborate with Work Foundation to establish links between 'soft' skills and productivity;
    6. Publish findings.
  5. Niche World - Making the UK Play to Its Strengths
    1. Co-ordinate analysis of computer-driven automation over medium-term;
    2. Co-ordinate analysis of the impact of the availability and cost of graduates;
    3. Analyse global markets for creativity;
    4. Analyse declining economic sectors vulnerable to external competition in the digital sector;
    5. Identify opportunities for digital growth;
    6. Publish findings.
  6. United Future - A National Enquiry into Education for the 21st    Century
    1. Campaign for a non partisan approach to the National Curriculum and associated testing;
    2. Identify changing practices in knowledge acquisition and application, communication and management brought about by ICT development;
    3. Form a partnership with a neutral forum for curriculum and testing analysis;
    4. Analyse future impact of technology on education;
    5. Analyse successful international exemplars in curriculum development for an ICT world;
    6. Publish findings.
  7. It's Your Right - New Models of Intellectual Property Protection
    1. Analyse current DRM and related systems;
    2. Develop alternative models of rights protection, eg self protection;
    3. Analyse differential rights based on commercial potential;
    4. Assess DRM in a global market;
    5. Conduct joint study with recording industry;
    6. Publish findings.
  8. Finding the Sun - Picking the Fruit at the Top of the Tree
    1. Analyse the sources of alienation;
    2. Analyse current ICT use by disaffected youths;
    3. Design package for high intensity training;
    4. Develop multi media social firm for training graduates;
    5. Design replication vehicles for project;
    6. Publish findings. [1]
  9. Make It Pay - Incentives for Alienation
    1. Analyse the levers of incentive-driven productivity improvement;
    2. Develop alternative benefits models to improve incentives for training and job retention;
    3. Develop models for industry to out-source projects to social development initiatives;
    4. Develop inter-ward twinning for production support;
    5. Second community project apprentices to industry;
    6. Publish findings.
  10. Make IT - Developing Creativity Tools for Older and Disabled People
    1. Analyse the likely impact of Web 2.0;
    2. Analyse impact of DDA, Communications Act and other accessibility legislation;
    3. Make the case for creativity as opposed to accessing and processing;
    4. Specify creativity tools;
    5. Commission development of creativity tools;
    6. Publish findings. [2]
  11. Locked In - Citizen Safety in the Digital World 

    1. Campaign for open forum on Citizen digital safety;

    2. Analyse security systems for on-line, television on demand and commercial transactions;

    3. Develop generic security standards;

    4. Encourage Government to develop citizen security charter;

    5. Develop technical and social mechanisms for child safety;

    6. Publish findings.

  12. Get the Picture - Understanding the Image

    1. Study the relative role of text and pictures in the digital environment;

    2. Convene a group to study the impact of imagery on the National Curriculum;

    3. Develop economic strategy for the development of digital imagery products;

    4. Develop exemplars of substitution of images for symbolic language;

    5. Study the impact of the growth of the image on blind and visually impaired people;

    6. Publish findings.


[1] humanITy is developing a Project, Finding The Sun, to try to address this last problem, see Partnership Agenda 8

[2] humanITy has developed a project, Make It! to address the lack of creativity tools for disabled people